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Devlog
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Devlog
Halloween Update
October 13, 2024
by
Neon Dimensions
1
#major update
Changelog: Fixed: -Coretization of particle optimization -Crashes to Trauma -Zoom in pause -Transfer of mask properties to the biker Rami Bullets -Crashes from killing knockdown enemy -Minor minor bug...
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PRIDE UPDATE
June 12, 2024
by
Neon Dimensions
2
Rectification: Optimized particles and blood Fixed bugs with bullets from enemies -Deduction of the number of rounds when the player holds a human shield A shot policeman no longer turns into a mafia...
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23.9.20
September 20, 2023
by
Neon Dimensions
1
Fixed • Fixed the Fat Man’s spawn at the Neighbors. Now he does not interact with the computer and the bed. • Fixed a bug that made it impossible to lift the club regardless of the mask. • Kil...
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23.9.17
September 17, 2023
by
Neon Dimensions
1
Fixed • Changed the geometry of Tension (Namely corners, experiment so far) • Changed tips in Hard Mode • Fixed a bug that caused enemies to pass through windows and elevators • Fixed tiles on...
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For content creators
September 10, 2023
by
Neon Dimensions
3
#promo
Due to the fact that our project is gaining popularity, you will be provided with logos for the subsequent publication of videos, screenshots and other things. We will be glad if you tell us about HM:...
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23.9.9
September 09, 2023
by
Neon Dimensions
1
Fixed • Fixed crash in intro levels for the Jacket • The music in the main menu (HorseSteppin) no longer crackles...
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23.9.8
September 08, 2023
by
Neon Dimensions
1
Fixed • Fixed changing the music by restarting after completing a level • Mafia on the ground floor Push It is now sitting normally • Push It is possible to pass for Tony in the Hard Mode • Fi...
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23.9.5
September 05, 2023
by
Neon Dimensions
1
Fixed • Fixed the flicker of the explosion sprite at the Tension level while playing for Tony in the Hardmode • Removed the opponent at the Push It level in front of the bar playing for Tony in th...
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0.40 / 23.9.2 (Tony Update 1)
September 03, 2023
by
Neon Dimensions
1
Fixed The number of rounds in the enemies’ weapons Bloody footprints of sitting dead opponents Throwing a knife at an opponent counts as a series of combos Folding the neck of a human shield gives p...
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